Real-time background modeling based on a multi-level texture description
Publication Name : INFORMATION SCIENCES
DOI : 10.1016/j.ins.2013.08.014
Date : JUN 10 2014
Background construction is the base of object detection and tracking of machine vision systems. Traditional background modeling methods often require complicated computations and are sensitive to illumination changes. This paper proposes a novel block-based background modeling method based on a hierarchical coarse-to-fine texture description, which fully utilizes the texture characteristics of each incoming frame. The proposed method is efficient and can resist both illumination changes and shadow disturbance. The experimental results show that this method is suitable for real-world scenes and real-time applications. (C) 2013 Elsevier Inc. All rights reserved.
Type
Journal
ISSN
0020-0255
EISSN
1872-6291
Page
106 - 127